3/24/2024 0 Comments Zbrush hard surface sculptingThe brush will be black and inverted – i.e only the insides will be visible. A way to do this is to use dynamesh and Booleans, as explained below:ġ: With your tool selected and Dynamesh active, open the brush panel and choose any type of ‘ Insert’ brush – cube, cylinder etc.Ģ: Hold the Alt button, then drag-click it out over the mesh. You may want to cut holes through plates or have certain shapes carved out from areas of your model. Choose Crease from the Actions box, and select your appropriate target from the box below – ie. Select the ZModeller brush then Right click on an edge or poly to open the ZModeller menu. When subdivided, this additional crease will help maintain the definition of your edge.Īlternatively, add creases with the ZModeller brush: This will automatically add a crease around the edge of the selected polys. Next, In the Geometry palette, open the crease panel and click the Crease button. One way to add a crease to a low poly model is to use the SelectLasso brush.With this selected, draw a lasso around the area you want. Creasing is the same as adding extra edgeloops in a box modelling program such as 3DS max. To prevent this, we can crease the edges. When you subdivide a retopologised model, you will once again lose a lot of the hard edges. You can then also use the ZModeller brush to carve in more intricate details to the base shapes. The ‘ Density‘ slider can be increased to increase the polygon resolution and smooth your panels. Pressing ‘ A‘ Activates adaptive Skin mode, which will show you your progress. Retopology is tackled elsewhere on this blog, However, there are some cool techniques that can be used for hard edging.īy appending a zsphere and retopologising on top of a base sculpt, you can instantly create armor panels by increasing the ‘ Skin Thickness‘ slider in the Topology menu. This way you will be in full control of the edgeflow and get the hard edge results you want. This is why you will at some point have to retopologise your model. This is the more likely use.Įven with the most careful sculpting you might still have some imperfect edges, wonky lines and uneven surfaces. Hold Ctrl + Shift+ Alt to invert the brush, and make it remove those sections covered by the brush. Everything outside that circle will be cut away and a smooth surface will remain around the circumference of the circle. The Clip brushes become selection brushes, meaning you must hold Ctrl + Shift to activate them.įor example, with Clip Circle selected, you can hold Ctrl + Shift and drag a circle over part of your model. This works like cutting clay with a wire. The Clip Brushes can be used to select part of your mesh and cut it away. Slash can be used to carve deep grooves into the surface of your model.ĭam_Standard can also be used for this, with a slightly different shape of groove. Pinch can be used to sharpen rounded edges into corners. Polish will smooth out any minor imperfections, eventually flattening your planes. With a high poly model (that has had a high density run through with zremesher to line up the polys more nicely) you can sculpt some decent hard edge details into your mesh using a variety of brushes. SCULPTING HARD EDGES WITH POLISH BRUSHES AND ALPHAS This can create rough areas around the edge, so in the Tool palette open – Deformation and choose Smooth by groups. Use the transpose brush to push in or out the masked section. With a high subdiv level, Use the Mask Curve brush to create masks with nice clean edges, and add and subtract masks to get the shape you want. Get a basic shape of the hard surface you want to create, such as a helmet or armour piece. Mask off the portion of your rough sculpt that you want to extract as it’s own object.Ĭlick the Extract button – This will create a plate on top of your mesh at the chosen thickness.Ĭlick Accept underneath to save this new plate as a separate subtool. The list below, whilst by no means comprehensive lists some of the techniques you can use to create these kinds of objects:Ī common method is to make a rough model of a helmet or suit of armour, then mask and extract individual sections to polish them separately.Īfter modelling a rough version of your sculpt, open the subtool section of the Tool Palette. ZBrush is great for organic sculpts, but can also be used with a little wizardry to create hard surface objects such as weapons, armour and props.
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